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Creating a fireball; removal problems

Hello all,I have been working on a fireball script for a day or so now. I've gotten it nearly exactly how I want it to work, but I've run into a problem where the explosion that I create doesn't go...

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How to create a homing script

I have this model that I want to home onto my charecter while shooting fire balls.

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Instantiate Problem

Hey guys, I have a huge problem which is stopping me from continuing with my game. I'm trying to make it, so when you press the space bar, it fires a fireball from a spawnpoint. Here's the script: var...

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Fireball help?

I'm making a pong clone, and i want the ball to be on fire. When I try it myself, it gives weird results. What's the most realistic way to create a fireball?

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Tornado Twins level 5 fireball

I followed the coding exactly and it still will not work. Please help. var speed = 10.0; var rotateSpeed = 3.0; var bullitPrefab:Transform; function Update () { var controller : CharacterController =...

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Problem with tutorial script

im using the tutorial from the tornado twins but when i put in the script to shoot my fireball (video 5) it wont go to gameplay so i did something wrong but idk what so can someone paste the script for...

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Animation syncronization trouble

Hi guys i have some trouble about shooting a fireball after the animation ends,for got a realistic effect. Anyone can help me or give some idea?

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How to make network player lose health after being hit by rigidbody?

Hi, im trying to solve this for three days by now, so i ask here: I have a multiplayer game with working authoritative moving players. Whats also working well is network instantiating fireballs done by...

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Fireball Script not moving in a straight line

Hi I'm new to coding and I can't figure out why my fireball isn't going straight. Here's the script: using UnityEngine; using System.Collections; public class Fireball : MonoBehaviour { private...

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fireball animation

im trying to make a adventure game were you have a person with magic abilitys who goes around doing quest. my problem is that ive made a script for the fireball shoot thing but when ever i play the...

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Making a fireball explode on contact with any object

ok i have the fireball scripts in place one for the fireball the next to destroy on timer... all prefabs are done and works nicely... only problem is i want the fireball to explode when it comes into...

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How to make a script to cast a spell and play a specific animation.

Hi Guys!!! I'm Experimenting in unity3D ATM... I'm creating a test scene using 3rd person controller.. I have a animation that is "SpellCast1" how can i make a script to Play this animation on left...

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Throwing Spheres

I am following a tutorial on throwing crates or something, but I am doing it with fire balls (referred to as 'fire' in script) They appear once i press left click where I am standing, but stay in the...

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Charging a fireball to get a bigger and badder one!

I already have the basics of LMB to deploy a fireball. Now I wanted to go more in-depth into charging. I was wondering how I can have that when you hold down the LMB for a bit, you get a larger...

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how to make triger fireball not to pass through spesific objects

hey guys I am a begginer user of unity3d and i would like to learn how i can make fireballs which are shooted by my turrets (and are trigger) not to pass through spesific walls or grounds i have put.....

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Shooting Ball

hello i have a problem to my script i have write this GameObject magia = GameObject.Find ("palla_di_fuoco"); GameObject istanza = (GameObject)Instantiate(magia, magia.transform.position,...

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How can I delay the cast of a fireball as well as destroy a gameobject mid...

So I have this script launch a fireball on a 3 second cooldown, that works fine. Im trying to implement a cast time by spawning a flame object that lasts 1.5 secs then disapears as the fireball is...

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Destroy fireball on impact

Ive seen this question answered a few times and ive tried editing my script but im pretty new to this and im not sure what im doing wrong. Everything else works in this script with the detonate on...

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Create Fireball with fire effect

Hello everyone.. I am new in unity.. I want to make fireball with fire effect and smoke.. For making that i have taken sphere with fire material .. i am using fire prefab and particles from standard...

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Brackeys Inventory System doubts...

Hello all. I am using the Brackeys Inventory System for my project. However, I attempted to modify the health potion item into a magical scroll that fires a projectile and is then removed, similar to a...

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Spells Particles || Cant understand

Hi! Can someone explain me how does this (http://www.ge-team.com/elementals/ | http://forum.unity3d.com/threads/elementals.198685/) work? For instance, if we take spell "fireball" from there and start...

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Making fireball bigger

Hi! I would like to make a fireball, which will increase in size till button is released. And after that it would be fired. I wrote a script, but it doesn't work as intented. Could you please suggest...

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Classic Fireball Shooting Up Obstacle

I am trying to make a "fireball" (in this case water) spawn every 3 seconds, shoot straight up, and fall back down. Like the classic fireball obstacle in old Mario games. With the code I have so far,...

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how to do an action at a certain point of an animation in mecanim

With this new animation interface in unity Im wondering how am I able to sync an action and animation together so in a certain part of an animation something happens for example I put an animation of a...

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Im making an enemy shoot fire balls in a 2D platformer it works fine but when...

using UnityEngine; using System.Collections; public class Fireballyum : MonoBehaviour { public float distanceShot = 1.0f; public float directionShot = 1.0f; public float fireballSpeed = 1.0f; public...

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Fireball not moving after time change

Okay so I'm working on a wizard game and I was doing great today up until I noticed a bug when I went to try to record a bit of progress. I'm spawning a fireball and it works great when I'm running...

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Instantiating A Prefab on my Character Troubles,Instantiating a Prefab

I'm new to Unity, and attempting to spawn a Firebolt in front of the character. The prefab I have already has the appearance and effect I need, and as soon as the object enters the game it moves...

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Projectile keeps deleting itself but not clone.. help!

so here is what I have. the problem is it keeps deleting the projectile and not the clone... public class fireball : MonoBehaviour { public Rigidbody projectile; public Transform Spawnpoint; // Use...

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How to make my bullet shooting 2 direction or 360 angle direction instead of...

using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShootingScript : MonoBehaviour { public GameObject rocketPrefab; //from muzzle place public Transform...

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